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MickyFoley

83 Game Reviews

13 w/ Responses

Well, Drawfender for children. Nicely done and sometimes also a bit difficult. But the differences are not as much as I would rate it more. The only different mechanics came up very late. Sad, because I liked the raise.

I thought: Hey, now it's getting harder. Bam, finished. And for the onle level you need to draw a ball: This was the hardest of all, followed by the last level. And to be honest: They weren't very hard.

Maybe a 2nd part with more abilities to draw objects?

Sorry, but because of the controls, it's nearly unplayable.

This is a good mix based on the ideas of "The Adventures of LOLO II" and "The Legend of ZELDA". Well done.

Awesome like ever. Please grant me a question: Is there any possibility I could get the background-music? Because I really like it and I think, it's a remix of Alien Trilogy?

adgard responds:

Thx, this loop is free for use , but I do not remember the site where I got it.

Well, Somehow it really lacks in balance. Whilst normal enemies are stupid like a piece of bread, the 1st boss is ridiculously hard. I couldn't figure out, how to kill him. Not even it is really hard to kill him, no - you also have to fight against those nasty zombie-dogs and zombie-vultures from above. Ok, let's say: This might be an overkill. Wait for it: The tongue of the frog is even able to shoot 1/3 of the width of the street - full length (!) and is that fast, you simply won't escape. Ok, lets say, you grind a bit? Oh, you can't. Boss = Be equipped or try to kill him 100 times, until you maybe get a weapon to kill him. Not even with upgrade 2 for the normal gun - you barely scratch him. Hitpoints? Never heard of it. Headshots won't be possible for this guy.

For normal, I like such games. But sadly this isn't one of them.

The reason why it lags: The game saves a 12MB (!) .sol file at your PC and this will get updated each few seconds. This is the reason, why it lags so badly. Even the best computers will have this lag, because updating a textfile (.sol is some sort of it) is hard and will produce much I/O lags.
I don't recommend playing this game, if you have a older SSD.

Luts responds:

Hi i made an Update so that you can disable Autosave

Sad, there was no voice-acting. For all those, saying the screwdriver isn't there: Speak to the barman again about the long shifts. Then the screwdriver is there.

Say thanks to your penetrate ads. I won't click at them and even if you force me to view them: I only will downrate your game. The mechanics are well..., but you lost 4.5 stars because of the other thing. Maybe next time.

Well...

1. Jumps: You missed a lot of stars, because of the annoying jumps. They are not hard by themselves (sometimes), but with a ton of enemies, exploding right at your cart: Unnecessary hard.

2. Ads: Is it really necessary to shift random clicks on the play-button to another site? I can't remember them, because I closed them as soon as they opened. And I bet: I'm not alone with this. So you won't get new users to those sites. You want users? Be honest and place a button somewhere like other developers did. Don't know, if the publisher forced you for this or it was your idea. If it was the publisher: Leave them and get a better one. You can do good games and don't let them get ruined by them.

3. Accuracy: Did you play your game at least once to get all stars? No? I bet you didn't. Because then you would have known, that accuracy is only possibly with the crossbow. With no other weapon is it doable. And sometimes not even with this weapon.

4. Cursor: It's really a pain to follow the cursor to aim. Sometimes I need several seconds to get my cursor there, where I will aim to. Maybe too tiny or wrong color? Can't say. I only can say, it's hard to see.

5. Coins & First Aid: Both are hard to pickup. You deal with tons of enemies & a system of stars, where accuracy, health and the amount of goods is counted. It's hard enough to deal with the saws and the enemies alone. Even tougher to deal with fulfilling the 75% for the stars.
How about to get the coins automatically or like other games like this will do: Magnet upgrades? Magnet must not magnetize some needed things, like goods - but 1st aid and coins.

6. Goods: No user will have the need to grind for them. Why? You'll get tons of the goods. Either you remove them or hardcode the amount of goods per level. So players will need to get all or some of the goods to get the next level unlocked.

7. FOV: Yes, the field of view is a bit distorted. You'll see the cut amount of money in the upgrade screen very well. Mistake? Bug? Maybe you can also enlarge the it to get the enemies better seen. Sometimes, they're arriving very fast and you have to deal with the points, I mentioned before.

Summary: Pretty nice game, but something has to get fixed to make it superior.

+ Design
+ Music
- Shop = ESC = Starting over from zero (Level 0)

You don't even lose screws at your death, no. You also have only one life and you've to restart the level again. So grinding for screws is nearly impossible without ptressing escape and starting over. Sorry, but how can you make a well designed game without the 1x1 of good programmed games? I really don't understand it. I really hope for an update - would be a shame, leaving it to this unfinished beta-stage.

Age 42

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Joined on 11/22/09

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