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MickyFoley

83 Game Reviews

13 w/ Responses

First of all: If you'll win, it's not depending on skill. It's just pure luck to hit the explosive-barrels or get a punch by a knight. If not, you'll fail it a few meters in front of the goal. Took me 13 tries to have the luck, to barely hit the finish-line. Also no real ending? Shame, because at least, it was a nice game. The rocket - like kapnkennedy mentioned before - is a bit hard to understand. You should fly if you're falling down, use the rocket if you are going upwards & right before you hit the ground, you should get your jumping-ball, because it's also a timed & not by "used by groundhit"-item (what would better fit, i think). Also no view, how high i fly & when i'll hit the ground. Should be visible, because guessing whe, it's the wrong way. Besides of many disadvantages, i liked the game. There are too less launcher-games i like. Maybe you plan a 2nd part with better balanced upgrades, endless-mode & medla-based extra-items? Example: If you fly higher than 2500m, you'll get golden birdwings - allowing to flap a few times - increasing the overall-time you can fly.

IriySoft responds:

We have a lot of ides for the sequel. Let's see if we'll manage to create it %)

Was fun, earned all medals (secret ones: "Restart one level 5 times", "Shoot 5 times during 5 seconds"). Was sometimes hard to frustrating, but better hard, than a "cod-generation"-game. Originality? Of course, yes. Lacks a bit. But why to reinvent the wheel? If it works, it works. Could have had a few more powerups. But it was nice to play.

For all having lags: Try chrome (no i'm not kidding). No lags there. I use the latest canary & all fine. But now to the game: Don't get me wrong, but i saw this game too often for phones. Fruit Ninja, etc. You see it on the shop: Overpriced upgrades, you normally would pay for.

Not bad, but sometimes really frustrating. Sometimes you have no chance. Jump-pad, rocketlauncher-guy with homing-missiles. So jump, try to evade, boom. -100 points. Jump, try to evade, one rocket successfully hit the wall - 2nd jump-pad: boom. K, yes... i like hard games, but i feel like a guy with a watergun against terminators. Maybe i'd try it again, if there were badges for it. Don't get me wrong, i like the concept & the game. It's just a bit too hard sometimes.

Story telling puzzles... why i always have tears in my eyes? Beautiful game & the well chosen music maybe is the part, why i'm a bit sad. Can't say it. Just love it (for all: i'm not female).
Suggestion: Just let the music play - even if you finished the game. Look through the window and think about your, untold stories about your life.

Reminds me too much of "Toss the Turtle", but with less upgrades & fun.

Reminded me a bit of Super Mario: "I search Peach! What? Not here? Again a damn talking mushroom? Naaahhh!". Just kidding. Some parts getting very annoying, because the character wears very slippery shoes. That makes jumping very confusing & mostly frustrating, if you have to jump to several breaking blocks. I'm not too far away to say: Typically "Stencil" problems...

Short isn't the right word for it. It drives you up and if you think: Let's rock the show... Finished... I wanted so much more, just a few missions - maybe a bit harder and moving targets. Shoot at the wheel or something, you know? Not ever only human targets (if so, i'm still fine with it). There is so much potential... Sorry, i'm coming down slow. Played it once at Armorgames and now here the 2nd time. Personal opinion: Good job. You read much about sharpshooting and what's about to be a sniper. Wind, gravitation... (sure, there are also a few things more, but you'll drive crazy, if all is in there). Just for example: Rain will slow down your bullets a bit, heat will drive the bullet a bit upwards, etc. For a stick-game? I want more!

Just a few things: My char feels like, he ate too much & got a little bit too much beer: Slow walking & sometimes staggering. Some enemies just wanna see the world burn - just kidding: I see them at my radar, but they're not spawned right now. So you sometimes run directly into them. Also they sometimes get stuck, so they seem to only wait for me to kill them (mostly happens at the end of a wave) or you run into them, because they're behind a angle of the wall, you can't see. Also the weapon-upgrades are a bit too expensive. Maybe i'm wrong and if so, you should think over & maybe disable the weapons until a specific level was reached. So you know: At this level, i can purchase this weapon/upgrade. Last but not least: The playfield: For me, a bit tiny. I barely can see a few enemies and if i see them, i have to start running backwards. Not always the best idea, because some hungry mutants are waiting to see & munch me ;). All in all at this stake: 3/5. I hope, you can improve the game - would be a burner.

Nice & neat game. But a bit too easy. The only bad thing was the level, where you had to blast the ball with the bomb. If you shoot your last blooper, the game won't wait for action. Maybe the game thinks "Missed the portal, fail!". But it should be like this: Wait until all balls are shot, give 3 to 5 seconds on wait. If no action - mark mission as lost.
In this cases, you always must have at least one blooper left. Maybe fixable. Suggestions for future-versions: A bit harder, maybe less ammo (always had at least 2 to 4 shots at the end), maybe a "hard-mode". Hope, we'll see Loopers 3 soon :).

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